Games

In universe video games games provide information.

Each part opens more of the game.

The Disease
There are multiple parts of this game. Each part builds on the last.

All scenes have a fixed non-intractable boarder at the edge that prevents the PC from moving outside the scene.

The Disease Part 3

Part 1


Copyright Die Glocke 2020

The Disease

Press Start



Empty scene with a stationary NPC in upper middle and a movable PC starting in lower middle.

Only intractable in scene is the NPC

Interacting with the NPC starts a dialog.

NPC: I miss them so much...



NPC: Don't you wish we could bring them back?

Part 2


PC is given two choices.

I do.

I don't.

Choosing "I do." gives a line of dialog and returns to the title screen.

NPC: There might be a way...

Choosing "I don't." gives a line of dialog and continues. They should pay for what they have done...

New scene in a lab.

NPC is in lower right at what could be a science workstation.

PC begins in upper left.

There is a table with items on it in the upper middle.

There is a shelf in the right middle.

Only the NPC is intractable.

... add the sample to tissue...

Part 3
NPC: Did you change your mind?

PC is given two choices.

I did.

No, I did not.

Choosing "No, I did not." gives a line of dialog and returns to the title screen.

NPC: Wasting my time again...

Choosing "I did." gives a line of dialog and continues. Then let us get to work...

New scene in a house. PC starts in upper right.

There is an intractable bookshelf in the upper left.

There is an intractable window in the upper middle.

There is an intractable door in the upper right.

There is an intractable sofa in the lower left.

There is an intractable trash can in the lower right.

There is a non-intractable rug in the center.

Interacting with the bookshelf gives the following dialog.

Books and science equipment...

Interacting with the window gives the following dialog.

It is a nice sunny day...

Interacting with the sofa gives the following dialog.

A broken fold-out bed.

Interacting with the trash can gives the following dialog.

A trash bin.

Interacting with the door gives the following dialog.

I cannot leave yet...